|[SP] Monoportal v4
| Monoportal is a single-player level that revolves around combining more advanced test elements with the Single Portal Device.
Monoportal consists of 8 chambers spread across 3 maps which, if I met my goal, begin quite easy and grow more difficult and complex as you progress.
Part One: sp_monoportal1.bsp: Intro, Lasers, Light bridge
Part Two: sp_monoportal2.bsp: Faith plate, Speed and bounce gels
Part Three: sp_monoportal3.bsp: Turrets, Excursion funnel, Finale
Federal regulations require me to thank you for playing, and to hope that you enjoy your experience!
http://steamcommunity.com/id/Randomiser ... 8637443626
http://cloud.steampowered.com/ugc/55866 ... D792AC187/
http://cloud.steampowered.com/ugc/55866 ... 036BB9EE0/
http://cloud.steampowered.com/ugc/55866 ... C35FD4FDA/
V4 - Fixed bug induced by the DLC.
V3.95 10/02/11 Thanks for the 1500 downloads! I finally decided to block one slightly unintended solution. I added placement helpers that should give the bounce gel a 100% success rate (if you're doing it right).
V3.9 Some final tweaks for now.
V3.8 - Yet more and brighter lighting in gel and funnel room, as per viewer suggestion. Safeguarded against possibility of a portal dissappearing. 9/14/11
V3.5 - Tweaked some things, mainly regarding exploits in the final chamber.
V3 - significant lighting improvements in chambers 4 and 7.
v2.6 - Fine-tuned previous changes made to sp_monoportal3 including turrets and functionality (fixed a few placement helpers)
v2 - Fixed exploit of being able to bypass faith plate, made minor visual tweaks, fixed various other errors 9/6/11
v1 - Original 9/5/11
To Play These Maps:
Note: If you are having lighting issues, type "mat_fullbright 1" into the console and it should fix your problem. Just make sure to set it back to "mat_fullbright 0" when you're done!
- Save each map to the "C:\program files\steam\[steamid]\common\portal 2\portal2\maps" folder
- Unzip any that are zipped
- Run Portal 2
- Enable the developers console. You can do so through Settings -> Keyboard -> Advanced -> Enable Developer Console.
- Open the Developer Console by pressing ~ or ` (the key beside 1 and under escape)
- Finally type "map" (without quotes) then the name of the map, and press enter. For example: map some_map_name