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Name Date Added DLs Get Map!
[SP] Somewhere Underground 3 fix 1 02/10/12 2,141 Download
 You continue your journey in the unknown places of the salt mines.

All maps here: Somewhere Underground Complete

The game can get very laggy some times, sorry, I couldn't make it run better.
This map have sound files that are packed in a .vpk file
This map have some funny bugs

- To download newer version fix 1.2 select it above the download button.
- To update make sure you replace the existing .bsp files.

Update Changes:
Can't make a jump to skip half of the puzzle.
The sounds have been removed because they didn't worked
and it doesn't automatically reload the audio cache.
The tube that was suspended in the air now it's not.
Size before 18.15 mb - Size now 12.10 mb (compressed).

Somewhere Underground
[SP] Somewhere Underground 2

Bug issues
- look thread -

- If you want to send me a record of you playing my map -
- do the following -

When you start playing, type in the console:
"record the_name_of_your_recording"

Your record will appear as a .dem file
This file is going to appear here:

Every time the player dies, or the game have to load a new map, the recording ends.
So maybe you will need to record various times.

To see the video type in the console:
"playdemo the_name_of_your_recording"

If you don't have the same version of the
map that was played in the record, it will probably not work.

You can send me the .dem file to my mail:
Download Now!

To Play These Maps:
  • Save each map to the "C:\program files\steam\[steamid]\common\portal 2\portal2\maps" folder
  • Unzip any that are zipped
  • Run Portal 2
  • Enable the developers console. You can do so through Settings -> Keyboard -> Advanced -> Enable Developer Console.
  • Open the Developer Console by pressing ~ or ` (the key beside 1 and under escape)
  • Finally type "map" (without quotes) then the name of the map, and press enter. For example: map some_map_name
Note: If you are having lighting issues, type "mat_fullbright 1" into the console and it should fix your problem. Just make sure to set it back to "mat_fullbright 0" when you're done!